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Thank you for changing the controls to be more direct an precise! I noticed several minor changes in the level design and there are several collision bugs but you are on a pretty good way.

Great game thanks. It wouldn't work on my A500 mini using the config in the instructions but I did get it to work by using this one:

<game filename="scorpion_dev">
<name>Scorpion Dev</name>
<subpath>scorpion_dev</subpath>
<slave_count>1</slave_count>
<slave_default>scorpion_loader.slave</slave_default>
<slave_libraries>False</slave_libraries>
<slave number="1">
<filename>scorpion_loader.slave</filename>
<datapath>data</datapath>
</slave>
<hardware>
PRIMARY_CONTROL=JOYSTICK
PORT0=JOY
PORT1=JOY
FAST_COPPER=FALSE
JIT=FALSE
CHIPSET=AGA
SCREEN_AUTOHEIGHT=TRUE
SCREEN_CENTERH=SMART
SCREEN_CENTERV=SMART
</hardware>
</game>

Thanks.

Hello,

Do you accept that I put here a link to the PC version of Rick Dangerous Enhanced that I'm coding at the moment please?

How is the development going?
Any plans for a updated Version?
The Game is cool and should please be completed.

Nice update to this classic! Any plans to implement the original controls, or at least support 2 button joystick? How to activate the staff? It used to be fire + left/right, but fire seems to activate the gun instantly.

yes, this is my notice as well. Current control makes it unplayable. The control should be as original. And looks like some differences in level design. I love RD, but I can't play it with such controls (who would play with space bomb?). I can live with the level changes - but my muscle memory will not love it ;) 

OFC do not get me wrong. The game looks very nice, but I can't say how it looks further, as I cannot play to further areas. 

Hi, I like the Game, are there any Updates since 0.4 in January on the way?

bonjour

je viens de finir de recoder entierement rick dangerous 2 sur android ,  biensur le .apk est totalement gratuit et sans pub, destiné aux fans.

xrick existe deja sur android mais j'aurais aimé recodé rick 1 avec les excellements graphismes de votre version, sont-ils accessibles d'une maniere ou d'une autre?

voici une courte video du test de ma version et biensur le .apk est dispo a la demande.

merci de votre réponse


(17) Rick Dangerous 2 sur Android !!! (jeu en développement par Frederick) - YouTube

Hello, 

merci, mais pour l'instant les graphismes ne sont pas accessibles, le jeux n'est pas terminé, et il y a eu un travail énorme pour ripper les graphismes de la version Wii qui était sortie il y a qq années, (frame par frame et ensuite  détourage Background, Foreground, Sprites, 32 c...)

alors bientôt peut-être, wait an see!

ah ok, j'aurai aimé juste le level 1 pour coder la base du jeu mais tant pis...

je suis prêt a investir un peu (mais pas trop vu que je ne compte pas vendre le jeu final pour l'instant)

j'esère que vous finirez par accepter de diffuser les graphs, en attendant, beau boulot!!!

This looks great, nice job - supporting the Amiga.

One wish - please add the keyboard support in the next version :)

This looks amazing! When do you estimate full game completion?

Looks amazing! Really can't wait for the full version. I hope you add an echo to the explosion when destroying blockages, kind of nostalgic for me!

Also will POOKY still work?

(1 edit)

WOW Fantastyczna wersja polecam, chyba trudniejsza od "starej" wersji - miodek na oczy

wow

(+1)

In it's current state the controls need work and the character control isn't tight enough, even the initial part sliding to the side to avoid the inital boulder.  The big thing with the original was how tight the controls are.  The bombs also need to be assigned as per the orignals by pressing fire and down.  Graphically it does look nice but it needs tightening.  Also the first part I need to use a bomb somehow I dropped through the ground and was stuck.

put this on Megadrive!!

It already looks great. Of course, it would be nice if the CD32 version would stand out a bit from the ADF. For example, with videos or CD audio. Of course, these are only suggestions. In any case, you are doing a good job.

Hi! Which Kickstart do you recommend to run the game on WinUAE/FS-UAE? I have tried several, but the game freezes after the first logo (emulators set on A1200 with 1MB RAM)

(1 edit)

All AGA computers came with KickStart 3.x, and 2MB RAM.

(+8)

I really love your work but I have to say that the current player controls with its momentum (so Rick does not start and stop immediately) totally breaks the game for me. It just feels totally wrong seeing Rick sliding through the levels and dying unnecessary deaths. Please consider changing this to direct controls like in the original games.

(1 edit) (+1)

Great stuff guys but absolutely +1  on this. Please please can you re-align the control back in line with tightness of the original  - its a classic & you are sooo close to making a genuine improvement on it 

 "caves and temples while avoiding the bad guys and deadly boulders and spiked traps, then you might like this latest news story." You even used our write up on the website which made me chuckle :D - Looking good with the game guys, keep it up!

yes indeed ;-) ,thanks

Small gameplay:

(1 edit)

I loved the original, but never made it without a trainer ;-) This looks so much better, I love new Amiga Games. Please continue, donated something to you.

Great, thanks.

Viewing most recent comments 24 to 43 of 43 · Previous page · First page