Rick Dangerous - Amiga - Enhanced graphics
A downloadable game for Windows and macOS
Rick Dangerous is a very challenging platformer that made you feel like an Indiana Jones character traversing dangerous locations such as caves and temples while avoiding the bad guys and deadly boulders and spiked traps, then you might like this latest news story.
The game was originally developed by Core Design (Simon Phipps) and published by Firebird in 1989 and this version which is a backport of the Nintendo Wii edition (remake by Magic Team) with 32 color palette which is getting a graphical overhaul in development for the Amigamejam competition.
The game was entirely developed with Scorpion Engine and will be delivered in an Amiga 1200 , CD32 and Amiga Mini version.
Original game by : Core Design
Plateform : ATARI ST / AMIGA OCS
Programmers, Game design: Simon Phipps
Graphic Artist : Simon Phipps, Terry Lloyd
Graphic Artist Wii Version : Dalk
Release : 1989
Remake : 2022
The Amiga version port contains the follow features..
- All graphics remastered by Domkid (from Wii Version)
- Brand new title screen ( 2018 Original illustration by Simon Phipps)
- Build with Scorpion Engine (Domkid, Troudki)
System requirements
Amiga 1200 or Amiga CD32 console . The game comes with binary files ,so either install it or burn cd rom to play on real Hardware or CD32 console.
Instruction
Joystick or Keyboard to control Rick
Fire Button for shoot balls
CD32 Joypad 'B' Button to place the bombs / Space on Keyboard
Thanks to Earok for the amazing Scorpion Engine
Big thanks to Indieretronews.com for highlighting and sharing the creations of the Homebrew scene
Thank you all for your support and make us want to continue to create..
Status | In development |
Platforms | Windows, macOS |
Rating | Rated 4.8 out of 5 stars (8 total ratings) |
Author | Z-team |
Genre | Platformer |
Tags | 16-bit, Amiga, Pixel Art, Retro, Singleplayer |
Download
Click download now to get access to the following files:
Comments
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PC version : (qui tourne avec FSUAE portable version) pas moyen de jouer avec une manette xbos360 en mode cd32 gamepad, on a accès à aucun menu de config pour configurer ladite manette. Donc, ne se joue que en mode joystick simple, donc 1 seul bouton d'action et AUCUNE autre action possible que tirer au revolver. quelque soit l'orientation de la manette, comme dans le gameplay original, c'est le revolver qui tire. Donc... Injouable.
peut-être celà peut vous aider ? FS-UAE Launcher
sinon, débrancher la manette et jouez au clavier (fleches et control)
J'ai essayé de lancer FS-UAE directement, mais ça lance le package configuré, avec le jeu, ce que fait déjà le .bat, d'ailleurs. F12, pour les option en jeu, n'offre pas assez de paramétrage. Je ne sais vraiment pas quoi faire d'autre.
Et jouer au clavier... Erk, hors de question.
Non mais sinon, dans tout ça, je note qu'il y a un problème dans vos contrôles : en mode joystick simple, si le fait de ne pouvoir rien faire que tirer au revolver, alors que les dynamites et le bâton demande d'actionner une direction en plus du bouton d'action, et que ça ne fonctionne pas, c'est que vous avez probablement oublier ces fonctions. Parce qu'on a résolument qu'un seul et unique bouton d'action pris en compte, dans ce mode là et il est alloué à tous les boutons de la manette.
Hi, how do I get the Amiga files to start, neither the Lha, nor the CD32 files load/start and I cannot play the game. Also, are there any cheats for the PC version so it is a bit easier? Thanks for your help
for pc version you have a trainer!! click on the block in the middle of level choice
RICK DANGEROUS ENHANCED PC/ANDROID by rickdangerouslover (itch.io)
you need to extract the workbench version content to a disk and copy the stuff to a floppy disk. start your amiga with a workbench disk and next swap the disks to that one with the game. there is a file named rick_dangerous_rc_gold. with double click on that, the game will start immedietly
or you use a hd in the amiga and you copy the content there
Very nice enhancements! Our German-language review can be found in our recorded livestream starting at 02:10:48. Subscription to our YouTube or Twitch channel is welcome. 🙂
Hello, really well made remake,i thnk to have found a bug in the screen in the first level where should arrive a Stone from the right to left to let you jump over and go forward to the game. The stone dont come after the first play.
hello Z-team,
here is my PC version of rick dangerous 1 enhanced.
RICK DANGEROUS ENHANCED PC/ANDROID by rickdangerouslover (itch.io)
delete this post if you're not agree with this and forgive me please
does not run on the vampire v2 500 past the splash screen over 1000 of these cards out in the wild it was not tested?
My first opinion is « Bravo !!! ». :-) I loooove the original on my Atari ST and love it on my Amiga… But… General feeling is not the same. I know very well the first level and the traps don’t react as in the original. But not a real problem, just take it as a new game ;-) But two issues IMO : In the original, when you die (and so… retry !), ammos are full back ! Not here… so difficult to survive without… Second issue but perhaps only with the Vampire 4SA : impossible to use the dynamit with space bar…
I’ll try on my A1200.
But, good job for this amazing game ! Hope I will love this like the original for years :-D
Have anybody gotten this to work on the A500 mini? I get as far as the scorpion splash screen, then the screen goes dark before I am pushed out to the main menu without any error messages.
Anybody?
same result with vampre v2 500 wont run past the splash screen
Cool
Game works fine on 030 nd 060 Amigas. EXIT to Workbench works too.
The graphic is brilliant!
I miss the jungle/music before every level, as was in original game.
Action in game is more dynamite than in original, and now i prefer this new version :-)
I found bug - sometime, some traps are not activated correctly.
Is could be control via keyboard in game?
On SumA1200 and Lyra2 (on A4000) works only space key for dynamite.
Very cool remaster! Our German-language review can be found in our recorded livestream starting at 00:56:42. The longplay of the Original starts at 04:19:27. Automatic subtitles should be available soon (switch on, if necessary). Subscription to our YouTube or Twitch channel is welcome. 🙂
hello , i wrote a PC version on RD1 enhanced if someone want to test.
4 levels and a new level
Z_TEAM, delete this post if you are not agree with this and forgive me please
Il fonctionne sur emu avec config de fou lol .
Teste avec WinUae Amiga Torte
Je teste ça sur emu WinUae A1200 PPC 040 config et sur windows après , si ça me plaît bien je donnerais ma contribution , en tous cas merci pour ce remaster ;) .
thanks
Superbe travail, avant de faire une donation je test... mais impossible de jouer sur Amiga Mini. avez-vous une solution ?
merci, essayez celà:
in the game's A500 Mini expert menu, set the memory to max and select copper.
Hi, I am dissapointet. The game has many bugs. I am playing on WIN 11.
Invisble walls blocking Ricks movement. It is not realy playable. Try and Error, Try and Error.
And I have also no background music in the intro / menue.
The merch-Video is far behind the product is my feeling. I am sad about the 10$ donation :(
Hi there.. I could not get it to work on my A500 Mini. I followed the instructions as I understood them and I got to the scorpion splashscreen and it sat there for a few seconds before the screen going black. Then a few seconds later the whole game exited and I got sent back to the main menu.
I see there is an alternate config that's mentioned here in the comments and I tried that one, but with the same result. Is there a solution to this?
Thank you.
Great work! Congratulations!
I found a bug - when passed to one area, Rick disappeared, then died. Then the screen scrolled up to this place, and I can't play anymore. Can't die or move. I used all my bombs, and they didn't explode to kill me.
is there a trainer?
what are the controls?
any graphics options?
I play this on Windows, but there are some glitches, looks like vsync issue, and I want to control resolution.
Excellent work. Will be there a .adf version of the game too?
Good game!
Thank you for changing the controls to be more direct an precise! I noticed several minor changes in the level design and there are several collision bugs but you are on a pretty good way.
Great game thanks. It wouldn't work on my A500 mini using the config in the instructions but I did get it to work by using this one:
<game filename="scorpion_dev">
<name>Scorpion Dev</name>
<subpath>scorpion_dev</subpath>
<slave_count>1</slave_count>
<slave_default>scorpion_loader.slave</slave_default>
<slave_libraries>False</slave_libraries>
<slave number="1">
<filename>scorpion_loader.slave</filename>
<datapath>data</datapath>
</slave>
<hardware>
PRIMARY_CONTROL=JOYSTICK
PORT0=JOY
PORT1=JOY
FAST_COPPER=FALSE
JIT=FALSE
CHIPSET=AGA
SCREEN_AUTOHEIGHT=TRUE
SCREEN_CENTERH=SMART
SCREEN_CENTERV=SMART
</hardware>
</game>
Thanks.
Hello,
Do you accept that I put here a link to the PC version of Rick Dangerous Enhanced that I'm coding at the moment please?
How is the development going?
Any plans for a updated Version?
The Game is cool and should please be completed.
Nice update to this classic! Any plans to implement the original controls, or at least support 2 button joystick? How to activate the staff? It used to be fire + left/right, but fire seems to activate the gun instantly.
yes, this is my notice as well. Current control makes it unplayable. The control should be as original. And looks like some differences in level design. I love RD, but I can't play it with such controls (who would play with space bomb?). I can live with the level changes - but my muscle memory will not love it ;)
OFC do not get me wrong. The game looks very nice, but I can't say how it looks further, as I cannot play to further areas.
Hi, I like the Game, are there any Updates since 0.4 in January on the way?
bonjour
je viens de finir de recoder entierement rick dangerous 2 sur android , biensur le .apk est totalement gratuit et sans pub, destiné aux fans.
xrick existe deja sur android mais j'aurais aimé recodé rick 1 avec les excellements graphismes de votre version, sont-ils accessibles d'une maniere ou d'une autre?
voici une courte video du test de ma version et biensur le .apk est dispo a la demande.
merci de votre réponse
(17) Rick Dangerous 2 sur Android !!! (jeu en développement par Frederick) - YouTube
Hello,
merci, mais pour l'instant les graphismes ne sont pas accessibles, le jeux n'est pas terminé, et il y a eu un travail énorme pour ripper les graphismes de la version Wii qui était sortie il y a qq années, (frame par frame et ensuite détourage Background, Foreground, Sprites, 32 c...)
alors bientôt peut-être, wait an see!
ah ok, j'aurai aimé juste le level 1 pour coder la base du jeu mais tant pis...
je suis prêt a investir un peu (mais pas trop vu que je ne compte pas vendre le jeu final pour l'instant)
j'esère que vous finirez par accepter de diffuser les graphs, en attendant, beau boulot!!!
This looks great, nice job - supporting the Amiga.
One wish - please add the keyboard support in the next version :)
This looks amazing! When do you estimate full game completion?
Looks amazing! Really can't wait for the full version. I hope you add an echo to the explosion when destroying blockages, kind of nostalgic for me!
Also will POOKY still work?
WOW Fantastyczna wersja polecam, chyba trudniejsza od "starej" wersji - miodek na oczy
wow
In it's current state the controls need work and the character control isn't tight enough, even the initial part sliding to the side to avoid the inital boulder. The big thing with the original was how tight the controls are. The bombs also need to be assigned as per the orignals by pressing fire and down. Graphically it does look nice but it needs tightening. Also the first part I need to use a bomb somehow I dropped through the ground and was stuck.
put this on Megadrive!!
It already looks great. Of course, it would be nice if the CD32 version would stand out a bit from the ADF. For example, with videos or CD audio. Of course, these are only suggestions. In any case, you are doing a good job.
Hi! Which Kickstart do you recommend to run the game on WinUAE/FS-UAE? I have tried several, but the game freezes after the first logo (emulators set on A1200 with 1MB RAM)
All AGA computers came with KickStart 3.x, and 2MB RAM.
I really love your work but I have to say that the current player controls with its momentum (so Rick does not start and stop immediately) totally breaks the game for me. It just feels totally wrong seeing Rick sliding through the levels and dying unnecessary deaths. Please consider changing this to direct controls like in the original games.
Great stuff guys but absolutely +1 on this. Please please can you re-align the control back in line with tightness of the original - its a classic & you are sooo close to making a genuine improvement on it